Building SimCity: How to Put the World in a Machine

Building SimCity: How to Put the World in a Machine

  • Downloads:9930
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2024-06-17 11:20:27
  • Update Date:2025-09-11
  • Status:finish
  • Author:Chaim Gingold
  • ISBN:B0CD6Z5X74
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

A deep dive into the trailblazing simulation game SimCity, situating it in the history of games, simulation, and computing。

Building SimCity explores the history of computer simulation by chronicling one of the most influential simulation games ever SimCity。 As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created SimCity in part to learn about cities, appropriating ideas from traditions in which computers are used as tools for modeling and thinking about the world as a complex system。 As such, SimCity is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations。

Gingold uses SimCity to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide—from the dawn of programmable computers to miniature cities made of construction paper and role-play。 An unprecedented history of Maxis, the company founded to bring SimCity to market, the book reveals Maxis’s complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright’s career; Maxis’s failure to back The Sims to completion; and the company’s sale to Electronic Arts。

A lavishly visual book, Building SimCity boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain SimCity’s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo’s manga-style “Dr。 Wright” character design, just to name a few。

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Reviews

Noah Tye

Did you know that Maxis (creators of SimCity) sold investors on a vision a world where "simulation" was a common use-case for computers, and Maxis was the company at the center of simulation software?This was the first of many fascinating revelations this book brought me。 Reading it, I found myself getting caught up in their grand vision。The first part of _Building SimCity_ is a deep dive into the game's historical antecedents: from tabletop city simulations and Vannevar Bush's analogue computer Did you know that Maxis (creators of SimCity) sold investors on a vision a world where "simulation" was a common use-case for computers, and Maxis was the company at the center of simulation software?This was the first of many fascinating revelations this book brought me。 Reading it, I found myself getting caught up in their grand vision。The first part of _Building SimCity_ is a deep dive into the game's historical antecedents: from tabletop city simulations and Vannevar Bush's analogue computers, to systems thinking and cellular automata。 This part explores many ideas that I have briefly encountered before and wondered "why hasn't anyone taken these wonderful ideas and produced something great with them?" The book answers: "Will Wright did, you just didn't notice。" More specifically, _Building SimCity_ argues that SimCity the game is a synthesis and application of many great ideas, which are mostly hidden to the player。 This book gives us a look behind the curtain。The second part of the book spends chapters on the design of SimCity, the history of Maxis, and the experience of playing SimCity。 The implementation chapter has no code listings — as a programmer, reading it feels like reading an exceptionally clear design document, explaining the real-time (UI) clock and the simulation clock, the 16-bit representation of map tile state, the main simulation loop, and the map scan algorithm for information propogation across tiles。 This chapter is accompanied by exceptionally well-designed diagrams, which I find quite valuable on their own。To set expectations: this is an academic work。 It contains war stories and technical details, but it also goes to great lengths to situate SimCity in its historical context, connecting it to previous ideas, and providing full citations。 But though the prose has an academic bent, I find it very engaging and readable。The only negative thing I can say about this book is that the printed edition has a chemical smell, which I assume is due to the full-color printing and will presumeably fade with time。[Disclaimer: I haven't finished this book yet, I've read the first few chapters about the history of simulation and also skipped ahead to the chapter about SimCity's implementation details。 I'm posting this here because it's what I've written out in emails to friends about the book; I'll update my review when I finish reading it。] 。。。more

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